The combat looks a whole lot snappier than its predecessor, too.
It’s been a while since we know the date release of Wasteland 3. Now we also know that the game is shaping up nicely ahead of its date release. In a new dev diary, lead designer David Rogers details character creation, as well as some changes. Changes that are way turn-based combat works. It all looks very promising.
First of all, they build their own post-apocalyptic entourage and it can be as simple or as complex. There’s a new Character Duos feature that lets you start the game with a number of pre-made builds. They don’t only compliment each other, but have bespoke interaction and dialogue. If that’s not of interest, never fear: you can still deliberate for hours over your own custom builds. Also, a greater effort has been made to have the consequences of your decisions more explicit from the get go.
Some perks are they’re called ‘quirks’ in Wasteland 3. Each perk comes with a “super powerful penalty.” Two examples shown bear “Doomsday Prepper’, granting a 35 percent resistance to status effects but prevents that character from reading Skill Books. Meanwhile, ‘Death Wish’ grants extra action points but prevents the character from using any kind of armor.
Finally, combat looks more exciting than before. That’s mostly because the enemy’s turn takes place all at once, meaning fights happen at a faster clip.