Now is the time for team talks servers, anti-cheat, and more.
It’s official that Valorant will release on June 2. Here are the details shared in the video recently and were accompanied in a blog.
A video shared some basic launch information. Although the blog itself, went into much greater detail. The game is set to launch on June 2. It’s a “most of the world” which includes OCE. The blog also outlines what the team has learned from beta.
The team addresses their Vanguard anti-cheat technology which has been quite controversial let’s say. They even outlined a $100,000 bounty program for people who found flaws and exploits in the system. They recapped how the team included a feature to disable Vanguard until needed.
A direct question was asked whether Vanguard has been effective at tracking and discouraging cheaters,
“Now the real question: has Vanguard been effective at tracking and deterring cheaters? Well… yes to the first, and not yet to the second. With VALORANT being the grand unveiling of Vanguard, we’ve gotten a lot of inputs that help us understand what cheats – and forms of cheating – we can effectively deter with the platform. But during closed beta we’ve held off on deploying the second half of our tech, our auto-banning systems, because we needed this time to understand what to action on, especially when it comes to hardware bans.”
They specifically outlined how this will be different at launch. They promise it being more aggressive, more widespread, and automated to detect cheaters and ban them. The team also discussed disruptive behavior and tools to curb it. To that end, the team outlines the following points:
- Clear community expectations for all VALORANT players
- Improved automation to handle reporting including
- Automated chat analysis for blatant violations of our community code
- Automated analysis of reports and escalation of common offenders for punishment
- 72 hour team chat restrictions for behavior violations
- 72 hour team voice restrictions for behavior violations
Finally, about servers. They point to elements outside their control, like ISPs routing players to incorrect data centers. However, they directly cite their short-term roadmap. They are getting new servers in Warsaw, Madrid, London, Atlanta, and Dallas. They state they are dissatisfied with the latency in Colombia, Argentina, and Eastern Europe. So they are currently looking at more options.