Blizzard Entertainment had to make some compromises when developing Overwatch 2 for the Switch. According to Technical Director John Lafleur, this is mainly due to the hardware of the Nintendo console, which is not quite as powerful as the other platforms.
According to current plans, the online shooter Overwatch 2 will not only appear for the PC and the PlayStation and Xbox platforms, but also for the Nintendo Switch. However, fans will have to be prepared to accept some compromises when porting.
As the Technical Director John Lafleur of Blizzard Entertainment explained during a question and answer session at Reddit.com, the team has to make some compromises when developing on the Switch for technical reasons.
“As the hardware has evolved since Overwatch was launched, we are expanding the OW2 engine with additional high-end features. We are also working hard to ensure that all of our platforms can offer the best possible experience – even in PvE. The Switch is A bit more challenging than the rest of that, and we have to make some compromises there. Because of that, some of the high-end effects won’t be visible there. We’ll focus on having all the gameplay-related features first and so many additional features after that Follow features as possible. “
Accordingly, Overwatch 2 on the Nintendo Switch will probably not quite reach the graphics level of the other versions. However, it remains to be seen whether and how severe these optical compromises will ultimately be of importance. These compromises are unlikely to have any impact on the actual game. Incidentally, no specific release date has yet been set for the online shooter. However, release is not expected before 2022.