Nepal authorities banned PUBG because of addiction concerns

Nepal authorities try to prevent game addiction epidemy by banning PUBG


In Tom Clancy’s The Division 2 SHD level boost players a major role allowing you to get extra stats. There’s a disease included in International Classification of Diseases known as “gaming disorder” , but almost no worry for gamers, as some recent research suggests, only a very small percent of them have a risk of getting addicted. However, Nepal seems like having a big concern about that one, how else we can explain why they banned the game PlayerUnknown’s Battlegrounds in order of protecting kids from addiction.

In accordance with the Kathmandu Post, Nepal’s Metropolitan Crime Division filed a Public Interest Litigation to the Kathmandu District Court on Wednesday, requesting to ban PUBGa battle royal game known as the bleak and violent to Fortnite’s colorful and light-hearted aura. Shortly afterwards, the Nepal Telecommunication Authority requested that all platforms block the title. Service providers who won’t obey will “face action,” said senior supervisor of police Dhiraj Pratap Singh, and anyone caught playing PUBG will be under arrest. The ban is already into effect.

Speaking with Reuters, the Nepal Telecommunications Authority’s deputy director, Sandip Adhikari, explained that the ban connected to addiction concerns. “We have ordered the ban on PUBG because it is addictive to children and teenagers,” he said.

Singh also mentioned that they fear, the aggression in PUBG players will increase, since Nepal authorities had consulted with psychiatrists and witnessed “shocking incidents” in other countries. And despite no incidents like this have occurred in Nepal because of PUBG, Singh said authorities decided to prevent any of them by blocking the game.

Over the years, studies of whether video games are a main reason of aggression have mostly turned out to be too surface-level or ill-conceived to give valuable or concrete derivations. However, gaming addiction, is still debatable among psychiatrists. One paper published in 2017 cited a study where 19,000 volunteers took their participation and argued that the “moral panic” arround video game addiction “continues to risk pathologizing normal behaviors.”

“Video game addiction might be a real thing,” concluded the paper, “but it is not the epidemic that some have made it out to be… The overwhelming majority of people appear to be able to play video games while still balancing a productive work schedule and active social life.”


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