Galaxies of Eden is a new sandbox MMORPG with a Sci-Fi setting. The game promises a lot of freedom and, above all, many social features. If you want, you can even forego fighting completely and instead devote yourself to building a city.
What kind of game is this? Galaxies of Eden wants to focus on social interaction. That is why there are two different modes in the game:
- Action mode, in which the MMORPG should play like a third-person shooter
- The social mode, in which the focus is on trade, housing and building your own cities
The MMORPG completely dispenses with loot in the form of equipment. You get loot from mobs in the form of crafting materials or general items, but for the equipment you need a trusted crafter who makes the items. Because there is also no global auction house.
Another special feature is the ability to build your own cities. Because in Galaxies of Eden there is only one NPC city. The rest can be built on by players in the open world.
The official launch of the game states: “Although all MMORPGs are to some extent social games, with Galaxies of Eden we want to become the most social MMORPG on the market.”
When does the game come out? The game is being developed by the Canadian indie studio MIR Cybernetics in Unreal Engine 4. It is currently still in a pre-alpha. A first alpha is scheduled to start in the 2nd quarter of 2022.
The MMORPG offers classes that don’t even have to fight
What classes are there? Galaxies of Eden offers 3 different play styles that have their own focus, but are nonetheless interdependent:
- The Adventurer is the combat class. She has many skills, does dungeons and quests, and collects crafting materials in the process. As in a shooter, you can save different loadouts and you should also be able to play a healer.
- The industrialist focuses on trading. He makes new equipment and weapons and can set up a trading booth where players can sell their goods.
- The artist in turn creates unique performances, can improve the skills of other players and takes care of sales contracts. These sales contracts need industrialists to make a deal.
So all play styles build on each other. The adventurer brings materials for the industrialist and the artist, the industrialist takes care of the crafting of equipment and trade, the artist creates special performances such as new dances, creates sales contracts for the industrialist and strengthens the skills of the adventurer.
This dependency should remain permanent because the equipment wears out over time and is eventually destroyed. Then you should have to visit the Crafter you trust again in order to get good weapons again. That, in turn, always needs new contracts.
In addition, the developers promise that a particularly well-skilled industrialist can engrave its own motto on every piece of equipment. New social specializations are also planned, including the Musician and the Journalist.
Server wars and drama in the endgame
What does the endgame of the game look like? In the endgame, the MMORPG relies on building its own cities and the equipment loop on wars between the servers. These should be seasonal events. Players can join the server’s Galactic Council as diplomats and declare war. The rewards are emotes and cosmetic items, with the best reward going to the victorious server. That’s supposed to create drama. There will be an extra balance for PvP that shouldn’t have any influence on PvE.
What do you think of the concept of Galaxies of Eden? Does the system appeal to you or do you think it’s too niche? And is the Sci-Fi setting something for you or would you prefer a game like this in a medieval or fantasy setting?