So, Grinding Gear Games has collected the most burning questions from the community about the game mechanics of Path of Exile Orbs in one question and answer.
Well, speaking of which, the tsami questions and answers are very extensive. If you are the type of player who likes to go into the details and the theory behind the creation of the “Path of Exile”, you should definitely read it. Topics discussed include the tear effect “Bleeding on [Torn enemies] expires 25% faster“, mine explosion, and more. For example, one of the longer answers was a question about killing with hits credited to the killing entity. For example, if a monster was killed by the first hit from a fire trap, it would give a life when trapped, but not to the player. To this end, the question arises whether it makes sense to attribute DOT (damage over time) to the murders of the applying organization.
GGG explained in part,
– Because the blows are dealt immediately, and therefore there is an implicit guarantee that the creature dealing the damage exists at the time the creature taking the damage dies. Direct kill effects can be assigned to that object, and some things like experience can be “passed down the chain” because the game can ask that object who is ultimately responsible for what it kills.Damage over time is dealt by applying a debuff to another object, after which the debuff is attached to the target, but regardless of what applied it.”
The Path of Exile team has been busy lately, recently releasing a fix that fixes a few annoying bugs. The fix follows the release of their latest 3.14 extension, Ultimatum, last month.