In light of the release of the new Elden Ring trailer, game manager Hidetaka Miyazaki was interviewed by Famitsu. Among the topics covered was the complexity of the gameplay: according to the developer, Elden Ring will be friendlier than most other “souls” projects from FromSoftware.
Elden Ring will not have a choice of difficulty, but in general it will be easier than, for example, Bloodborne or Sekiro: Shadows Die Twice. It’s not even a matter of facilitating the combat system as such, but in the number of different options: for example, you can eliminate some of the opponents in stealth or avoid battles with some bosses – a side effect of a more open world structure.
In addition, there were calls and hints from other users.
Changes will appear online that will make it easier to ask for help. The details were not disclosed, but it is known that the spirits of killed enemies can respond to the call – in this case, they will fight on the side of the main character. As Miyazaki says, summoning an NPC allows players to apply tactical thinking, not just personal reactions.
According to the head, in terms of complexity, Elden Ring is approximately on a par with Dark Souls III and is generally described by the phrase “It is very difficult, but it is possible to cope.” Some bosses will make you sweat, although in general FromSoftware plans to avoid situations where the gamer runs into a certain fight and because of this can no longer make progress in the game.
Elden Ring launches on January 21, 2022 on PC, Xbox and PlayStation.