Elden Ring – FromSoftware’s upcoming collaboration with Game of Thrones creator George RR Martin – looks to build on the Western high fantasy and ruined worlds of the concluded Dark Souls series, only on a much grander scale. And after the fixed main characters of recent FromSoftware titles Sekiro and the PS VR exclusive Deracine, it sounds like Elden Ring will also be a return to a protagonist of the player’s own making.
FromSoftware About The Elden Ring
In the interview with IGN, FromSoftware’s Hidetaka Miyazaki stated regardless of the similarities in tone, due to the game’s scope, Elden Ring isn’t simply one other Souls title. He said, the game having a large open world, new techniques and motion mechanics “inevitably become necessary.” Players shouldn’t count on the game to be equivalent to Dark Souls, however as a substitute an “evolution” of the franchise.
He also said a few things about the game’s content, comparing it with Sekiro: Shadows Die Twice. The difference is there isn’t a fixed main character in Elden Ring. Instead, the team is leaving it “up to the player” to decide the “characteristics and personality” of the character they create.
One thing that is similar to Sekiro, however, are the NPCs. Miyazaki told IGN he and his team enjoyed giving NPCs in Sekiro more personality. And thanks to the lore in Elden Ring, created by George R.R. Martin, these characters will be “more compelling” than in previous FromSoftware titles.
Miyazaki, who won a Lifetime Achievement award at the Golden Joystick Awards 2018, even went philosophical about why From Software’s worlds tend to be such a heady, heart-rending mix of soul-crushing despair and golden slivers of hope. “Light looks more beautiful in darkness,” he said. “When there is something beautiful in the middle of a wasteland, we are able to appreciate it more. One jewel doesn’t look like much when you have a pile of them, but if you find one jewel in the midst of mud, it is worth so much more.”