Two particularly annoying problems in Korthia, the new World of Warcraft area, have been fixed. We reveal how Blizzard can make your life more comfortable.
A few days ago the big WoW patch 9.1 Chains of Domination finally went live. While the start went off without any major problems, later minor difficulties emerged on Korthia, a new location. There were a few details that created frustration and dissatisfaction. Blizzard has now removed the most annoying of them in a hotfix.
Treasures stay longer now: The treasures in Korthia were a problem. Many of the “small” treasures, such as mushrooms or nests, only remain in the game world for 10 seconds after the first player plundered them. This in combination with the fact that the treasure could not be plundered during the fight led to unpleasant situations: while one player is “fighting his way out” of the treasure, another player comes and loots the treasure, which disappears shortly afterwards.
Blizzard has now resolved this problem by keeping treasures in the world for a significantly longer period – just under 60 seconds after the first loot. In addition, there are more items in the treasures, which makes them even more worthwhile.
Quest causes fewer problems: Every day there are 3 daily quests in Korthia and one of them is “Gold’s No Object” for Rendle. In this mission you have to collect 7 Gromits who are hopping around in a small area. The problem here was that all players “share” the gromits and they had a relatively long spawn time.
This led to the fact that, depending on the rush in the area, the players sat on the quest for up to 30 minutes or even gave up in frustration because there were simply not enough gromits available to cover the demand.
Blizzard has now drastically reduced the respawn time of the Gromits, so that there should always be enough Gromits for players to complete this mission.
What else was fixed? The hotfix fixed a few more small things. Many consumables now also work in Korthia, as well as enchantments that accelerate the mining of resources. In addition, a few minor bugs have been fixed. In this way, characters no longer stay in battle indefinitely, even though they have already moved far away from their respective enemies – this could often happen in Korthia.