Baldur's Gate 3: the highlights of the coming patch

Baldur’s Gate 3: the highlights of the coming patch

In a live stream in the course of Panel From Hell 3, Larian Studios published the first details about patch 5 for Baldur’s Gate 3. The specific patch notes with all changes and innovations should not be submitted until July 13th. However, the developers presented the first highlights of the update in the stream. This includes new game-changing mechanics, combat and AI improvements, visual upgrades for weapons and cinematics, a greater focus on RPG, and more Owlbear Cub content.

With Patch 5, a major update for Baldur’s Gate 3 will be available for download on July 13th. In a live stream during the From Hell 3 panel, the developers presented the first highlights from the update – the patch notes with all changes and new features appear on the release day. Players can look forward to new game-changing mechanics, combat and AI improvements, visual upgrades for weapons and cinematics, a greater focus on RPG, and more Owlbear Cub content, among other things. “Plus, this update will be an exciting step towards unraveling the secrets of Shadowheart,” announced Larian Studios.

The developers explain that in the future, skill checks will no longer be completely left to the RNG, but can be influenced by the players. “With Active Roll it will be possible to change favor to your own advantage by applying spells and bonuses to the roll. In addition, the effects of modifications and status effects will in future be visible directly on the UI instead of being calculated in the background “, explain the developers for Patch 5 for Baldur’s Gate 3.

In addition, the selection of the” background “of your character leads to a series of secret mini-quests based on these roles. “If, for example, a folk hero does something heroic in the future, he will be rewarded accordingly,” say the developers. This change is intended to encourage the role-play of Baldur’s Gate 3.

The new features for Update 5 also include the camp resources, which should lead to “long resets” being used more strategically. In the future you will need individual resources in order to be able to set up a camp. At the mini-camps, on the other hand, context-based environments await you, which should offer an alternative to returning to the HQ on the river. “From the chapel near Ravaged Beach to Underdark, all landmarks have been created as a separate, isolated area,” write the creators of the new patch. The AI ​​should also receive an update so that opponents can act more intelligently and make use of resources in the future.

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