So, Camelot Unchained would like to talk to you. Wait, who are we kidding? This is Camelot released — he would like to have many, many words with you!
In the most final report of the year, City State’s Marc Jacobs spoke about the various projects the team is working on for the games milestone, which showcased several artistic assets and teased what’s to come in the new year.
“we expect to have a lot of new stuff coming in January and February, including a new area, giants and hopefully a crafting update and more.”
But, if that’s not enough for you to make a must-read, there’s also the latest newsletter to ponder. One of the main themes was how the game’s islands would work in Camelot.
“No island will be created in the shadow of another,” the team said, ” in other words, each individual island will have something that makes it different from the others. Whether it’s perspectives/resources, different mechanics, different gameplay.”